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Eneldalie Magic tradition for Shadowrun. Have you heard the word of Tolkein?
Eneldalie (Quenya: [people] of the Eldar) Concept: In the beginning the Valar created Arda and warred with Morgoth for its control. Their servants are the Maiar, spirits of creation who aid the Eneldalie through gifts of magic. Combat: Beast Detection: Guidance Health: Air Illusion: Water Manipulation: Task Drain: Willpower + Charisma With the Rings of Power destroyed the Valar decided it wisest to maintain for those elves remaining in Middle Earth access to the magics of creation and alliances with the Maiar. As magic became widespread in the fourth age it became split into different branches based on its usage. Nimgul, or white magic, is the magic of healing. It covers most health spells. Morgul, or black magic, is the magic of destruction. It covers negative health spells, and direct-damage spells such as manabolt or stunball. The magic of illusion is called luingul or mithgul, blue magic or grey magic, depending on the usage of these spells. Celebgul, or silver magic, is the magic of divination. Carnegul, red magic, covers the magic of creation. It covers elemental damage spells as well as most manipulation spells. An Eneldalie focuses their study on one of the six branches of magic, occasionally dabbling in other branches as well. Leaving one branch to focus on another is difficult as the old focus must be completely abandoned before a new focus may be chosen. This may be accomplished through years of meditation or through an Ordeal. |